Privacy Policy
Last updated: 19 September 2026
Kalabux is developed by Jolly Good Apps. This policy explains what information Kalabux handles when you play, how it is used, and your rights in relation to it.
The short version: Kalabux is a single-player game with no accounts. Your progress is saved on your own device. To help us improve the game, it uses Google Analytics for Firebase to measure how far players get. Kalabux shows ads, which is what keeps it free; in the UK and EEA you are asked first. We never sell your data.
1. What We Collect
Kalabux has no login and no player profile — the only online feature is an anonymous daily scoreboard, described below. We do not ask you for any personal information — no name, email address, phone number, contacts, photos or precise location. Specifically:
- Game progress — your factory layout, coins, upgrades, research and settings are saved locally on your device, so you can pick up where you left off. There is no cloud save and no copy of your game on our servers; the only thing sent to us is the small daily scoreboard entry described below.
- The daily scoreboard (Stats tab) — at the end of each in-game day, Kalabux sends us that day's headline figures: the day number, your takings, and how many orders you completed, on time, late, and as rush jobs. Nothing else — no identifier of any kind, random or otherwise. This exists so the Stats tab can show how your day compared with other players' same day (highest earner, the average, and your position). Your position is worked out on the spot from the figures your device sends with the request, so the entries stored on our server cannot be connected to an installation, let alone to a person — not even by us. They are used for nothing except these comparisons.
- Notifications — if you say yes when the foreman offers to "send word", Kalabux can show a reminder notification (for example, that the morning post is waiting). These are local notifications, created and scheduled entirely on your device: no server is involved, nothing about them leaves your phone, and no data is collected to produce them. At most two are scheduled per absence, coming back cancels anything pending, and you can turn them off at any time in the game's Options or your device settings.
- Analytics — Kalabux uses Google Analytics for Firebase to measure how far players get, so we can see where people stop playing and fix it. It reports a small, fixed set of events: starting and finishing the tutorial; each of its steps you get past, with how many seconds it was on screen, and whether and at which step you skipped the tutorial; the first few milestones within it (laying your first pipe, running your first mix, shipping your first order); completing a day (with the day number); reaching days 3, 7 and 30; asking the foreman for help; whether, when the foreman offers extra help in your first few days, you asked for it or chose to carry on alone, and when that free help ended; earning a commendation; taking the extended-hours licence; turning adverts off (the game's one purchase); whether you said yes or no to the foreman's reminder notes (notifications); opening the game from one of those notes; coming back to the game after a day or more away; being offered, and taking, an optional bonus advert (such as a bonus on a delivery's takings), and whether you took it by watching, by spending an adblocker, or with ads turned off; being shown the foreman's occasional mention of turning ads off (in place of an advert, or when no advert was available), and whether you dismissed it or opened the shop from it; the game asking your app store to show its rating prompt (the store decides whether it appears, and your rating goes to the store, not to us); when an advert fails to load or to show, the kind of advert, the error code the advertising software reported, and which advertising networks were asked and how each responded; and whether you accepted or declined personalised advertising. It also records which language pack the game is displaying, and which of two versions of a game-balance test your installation was randomly placed in when it was first opened (for example, whether new paint colours arrive a day earlier), so we can compare how the two versions play. For installations in that test, it also records the version your installation was placed in when it was installed, and on which days after installing you came back to the game (counted in days since installation, for up to 30 days). To do this, Google collects a randomly generated app-instance identifier for your installation, together with technical information including your device model, operating system version, app version, device language and an approximate region derived from your IP address. Because the app declares Android's advertising-ID permission, Google Analytics for Firebase may also collect your device's advertising identifier on Android. None of this asks for or includes your name or contact details.
- Advertising — since version 1.0.2 Kalabux shows ads, supplied by Google AdMob. There are three: a short film you may choose to watch when a paint tank runs dry, in exchange for topping up every tank; a full-screen ad between the working day and the maintenance evening; and a small printed leaflet among the morning post. To serve them, Google receives your device's advertising identifier along with technical information about your device, and may use it to choose which ads you see and to measure whether you interacted with them. AdMob also invites other advertising networks to compete to fill each ad slot — currently Unity Ads and InMobi — and the network that wins receives the same advertising identifier and technical device information in order to select and measure its ad. Your consent choice governs all of them, not just Google. In the UK, the EEA and Switzerland you are asked for your choice before any personalised ad is shown, using a consent message certified by Google; if you decline, you will still see ads, but they will not be personalised. On iOS, Apple's App Tracking Transparency prompt appears first, and if you say no, the advertising identifier is not available to us or to Google at all. You can withdraw or change your choice at any time in your device settings — see section 5.
2. How We Use It
- To understand how Kalabux is played — which parts players enjoy, get stuck on, or find too difficult — so we can fix problems and make the game better.
- To see how many players get past the first day and keep playing, which tells us whether a change to the game helped or hurt.
- To check that the game reads correctly in each language we ship.
- To show ads and to measure whether they were seen or acted on, which is what pays for the game.
We do not build advertising or user profiles ourselves, and we never sell your data. Google and the advertising networks it invites to bid (listed in section 3) do use the data described above to select and measure ads; that processing is governed by each company's own policies, linked in section 3.
3. Where Your Data Lives & Third Parties
- On your device — all of your game progress is stored on your device by the app.
- Google (Firebase / Google Analytics) — the analytics events described above are processed by Google on our behalf, and are governed by Google's own policies: see Google's Privacy Policy and how Google uses information from apps that use its services. Google may process this data outside the UK and EEA under its standard data-transfer terms.
- Google AdMob — the ads described above are selected and delivered by Google AdMob, which receives your advertising identifier and technical device information in order to do so. This is a separate purpose from the analytics above, and is covered by the same Google Privacy Policy. Your consent choice in the UK, EEA and Switzerland, and your App Tracking Transparency answer on iOS, both govern what AdMob may use.
- Advertising networks in the auction — to get a fair price for each ad slot, AdMob runs an auction among other advertising networks. Kalabux currently includes Unity Ads (see Unity's privacy policy) and InMobi (see InMobi's privacy policy). Whichever network wins a slot receives your advertising identifier and technical device information to select and measure that ad, under its own policy. If you decline personalised ads, or decline tracking on iOS, that choice is passed to every one of them.
- App stores — Kalabux is distributed through Google Play and the Apple App Store. When you download or update the app, those stores handle the transaction under their own privacy policies. We do not receive personal information from them.
4. Children
Kalabux requires no account and has no chat or social features. It is rated for ages 13 and over, is intended for a general audience, and is not directed specifically at children under 13; we do not knowingly collect personal information from children. Because the analytics described above can involve an advertising identifier on Android, the app is intended for players aged 13 or older. If you believe a child has provided us with personal information, please contact us and we will address it.
5. Deleting Your Data
Your game progress is stored on your device, so you are in full control of it:
- Uninstalling Kalabux permanently removes all game data from your device.
- Alternatively, you can clear the app's data from your device settings (Android: Settings → Apps → Kalabux → Storage → Clear data). This also resets the app-instance identifier used by analytics, so the new installation cannot be connected to the old one.
- You can reset or delete your advertising identifier, and opt out of personalised advertising, in your device settings (Android: Settings → Privacy → Ads; iOS: Settings → Privacy & Security → Tracking, and Apple Advertising).
We hold no personal data about you on our servers. To ask a question about any of this, or to make a request under data-protection law, contact us at the address in section 7.
Planned features. We may add optional in-app purchases and switch advertising on in a future version; neither is present today. If we introduce any feature that collects additional data, we will update this policy and the app's store data-safety disclosure before that feature goes live.
6. Changes to This Policy
If we make significant changes to this policy, we will update the date at the top of this page. Continued use of Kalabux after changes are posted constitutes acceptance of the updated policy.
7. Contact
Jolly Good Apps
info@jollygoodapps.com
jollygoodapps.com